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	<title>Comments on: Games, Games, Games, Games!</title>
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	<link>http://jens.mooseyard.com/2008/12/games-games-games-games/</link>
	<description>Little boxes made of words, by Jens Alfke</description>
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		<title>By: Jens Alfke</title>
		<link>http://jens.mooseyard.com/2008/12/games-games-games-games/comment-page-1/#comment-2785</link>
		<dc:creator>Jens Alfke</dc:creator>
		<pubDate>Fri, 05 Dec 2008 22:08:04 +0000</pubDate>
		<guid isPermaLink="false">http://mooseyard.com/Jens/2008/12/games-games-games-games/#comment-2785</guid>
		<description>sunnan— Many connection games have pie rules, to prevent the first player from making an overly strong first move. Most people (including me) don&#039;t find this a big deal; even with this nit added, Hex still has about the simplest rule set of any nontrivial game.

Personally, I regard Hex fairly highly (though I&#039;m new at it) because I find that I enjoy playing it. I don&#039;t think I need any more reason than that :-)</description>
		<content:encoded><![CDATA[<p>sunnan— Many connection games have pie rules, to prevent the first player from making an overly strong first move. Most people (including me) don&#8217;t find this a big deal; even with this nit added, Hex still has about the simplest rule set of any nontrivial game.</p>
<p>Personally, I regard Hex fairly highly (though I&#8217;m new at it) because I find that I enjoy playing it. I don&#8217;t think I need any more reason than that :-)</p>
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		<title>By: sunnan (LJ)</title>
		<link>http://jens.mooseyard.com/2008/12/games-games-games-games/comment-page-1/#comment-2784</link>
		<dc:creator>sunnan (LJ)</dc:creator>
		<pubDate>Fri, 05 Dec 2008 21:48:39 +0000</pubDate>
		<guid isPermaLink="false">http://mooseyard.com/Jens/2008/12/games-games-games-games/#comment-2784</guid>
		<description>The best hex strategy on any board that&#039;s as wide as it&#039;s high is to play in the middle of the board first. That&#039;s why the &quot;pie&quot; rule (a.k.a. swap rule) exists, a hack where the first player more or less have to balance the game since the game isn&#039;t balanced in itself. I don&#039;t understand at all why Hex is so highly regarded.</description>
		<content:encoded><![CDATA[<p>The best hex strategy on any board that&#8217;s as wide as it&#8217;s high is to play in the middle of the board first. That&#8217;s why the &#8220;pie&#8221; rule (a.k.a. swap rule) exists, a hack where the first player more or less have to balance the game since the game isn&#8217;t balanced in itself. I don&#8217;t understand at all why Hex is so highly regarded.</p>
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		<title>By: Jens Alfke</title>
		<link>http://jens.mooseyard.com/2008/12/games-games-games-games/comment-page-1/#comment-2783</link>
		<dc:creator>Jens Alfke</dc:creator>
		<pubDate>Wed, 03 Dec 2008 16:01:45 +0000</pubDate>
		<guid isPermaLink="false">http://mooseyard.com/Jens/2008/12/games-games-games-games/#comment-2783</guid>
		<description>J— No, I haven&#039;t kept up with Rogue in the last few decades ;-) But I have friends who are into its descendent nethack. I hadn&#039;t heard of TOME; I&#039;ll go take a look.</description>
		<content:encoded><![CDATA[<p>J— No, I haven&#8217;t kept up with Rogue in the last few decades ;-) But I have friends who are into its descendent nethack. I hadn&#8217;t heard of TOME; I&#8217;ll go take a look.</p>
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		<title>By: J</title>
		<link>http://jens.mooseyard.com/2008/12/games-games-games-games/comment-page-1/#comment-2780</link>
		<dc:creator>J</dc:creator>
		<pubDate>Wed, 03 Dec 2008 13:38:06 +0000</pubDate>
		<guid isPermaLink="false">http://mooseyard.com/Jens/2008/12/games-games-games-games/#comment-2780</guid>
		<description>Ah...an old Rogue fan! Have you tried TOME? http://t-o-m-e.net It is an actively maintained Rogue-like game (although MUCH deeper) that has kept me captivated for the past 8 years.</description>
		<content:encoded><![CDATA[<p>Ah&#8230;an old Rogue fan! Have you tried TOME? <a href="http://t-o-m-e.net" rel="nofollow">http://t-o-m-e.net</a> It is an actively maintained Rogue-like game (although MUCH deeper) that has kept me captivated for the past 8 years.</p>
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		<title>By: Sean</title>
		<link>http://jens.mooseyard.com/2008/12/games-games-games-games/comment-page-1/#comment-2782</link>
		<dc:creator>Sean</dc:creator>
		<pubDate>Tue, 02 Dec 2008 18:37:08 +0000</pubDate>
		<guid isPermaLink="false">http://mooseyard.com/Jens/2008/12/games-games-games-games/#comment-2782</guid>
		<description>Having the bee fly only when Buzzy is thinking isn&#039;t a bad idea...  Hrmm... You&#039;re just full of good ideas!  :-D</description>
		<content:encoded><![CDATA[<p>Having the bee fly only when Buzzy is thinking isn&#8217;t a bad idea&#8230;  Hrmm&#8230; You&#8217;re just full of good ideas!  :-D</p>
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		<title>By: Jens Alfke</title>
		<link>http://jens.mooseyard.com/2008/12/games-games-games-games/comment-page-1/#comment-2781</link>
		<dc:creator>Jens Alfke</dc:creator>
		<pubDate>Tue, 02 Dec 2008 17:56:54 +0000</pubDate>
		<guid isPermaLink="false">http://mooseyard.com/Jens/2008/12/games-games-games-games/#comment-2781</guid>
		<description>I do like silly gratuitous animations (and I love David Lanham&#039;s art), so I&#039;m torn about it.

Maybe the bee could fly around while the AI is thinking? That way it would act as a sort of confirmation that something&#039;s going on, and wouldn&#039;t interrupt your thought processes.</description>
		<content:encoded><![CDATA[<p>I do like silly gratuitous animations (and I love David Lanham&#8217;s art), so I&#8217;m torn about it.</p>
<p>Maybe the bee could fly around while the AI is thinking? That way it would act as a sort of confirmation that something&#8217;s going on, and wouldn&#8217;t interrupt your thought processes.</p>
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		<title>By: Sean</title>
		<link>http://jens.mooseyard.com/2008/12/games-games-games-games/comment-page-1/#comment-2779</link>
		<dc:creator>Sean</dc:creator>
		<pubDate>Tue, 02 Dec 2008 17:41:48 +0000</pubDate>
		<guid isPermaLink="false">http://mooseyard.com/Jens/2008/12/games-games-games-games/#comment-2779</guid>
		<description>Thanks for the awesome Hexy review!  Sorry the bee was distracting - it&#039;s meant to be a bit of silly fun..  :P</description>
		<content:encoded><![CDATA[<p>Thanks for the awesome Hexy review!  Sorry the bee was distracting - it&#8217;s meant to be a bit of silly fun..  :P</p>
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