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	<title>Comments on: Cloudy As Buzzwords</title>
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	<link>http://jens.mooseyard.com/2008/04/cloudy-as-buzzwords/</link>
	<description>Little boxes made of words, by Jens Alfke</description>
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		<title>By: Jens Alfke</title>
		<link>http://jens.mooseyard.com/2008/04/cloudy-as-buzzwords/comment-page-1/#comment-2575</link>
		<dc:creator>Jens Alfke</dc:creator>
		<pubDate>Thu, 05 Jun 2008 00:34:38 +0000</pubDate>
		<guid isPermaLink="false">http://mooseyard.com/Jens/2008/04/cloudy-as-buzzwords/#comment-2575</guid>
		<description>Anon — I don&#039;t see the distinction the way you do, but in your terminology it&#039;s fair to say that I want both.</description>
		<content:encoded><![CDATA[<p>Anon — I don&#8217;t see the distinction the way you do, but in your terminology it&#8217;s fair to say that I want both.</p>
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		<title>By: Anon</title>
		<link>http://jens.mooseyard.com/2008/04/cloudy-as-buzzwords/comment-page-1/#comment-2574</link>
		<dc:creator>Anon</dc:creator>
		<pubDate>Wed, 04 Jun 2008 19:56:30 +0000</pubDate>
		<guid isPermaLink="false">http://mooseyard.com/Jens/2008/04/cloudy-as-buzzwords/#comment-2574</guid>
		<description>Decentralized vs Distributed. They are subtle but distinct. Thus, I think you wanted both decentralization (of control) and distribution (of services)?</description>
		<content:encoded><![CDATA[<p>Decentralized vs Distributed. They are subtle but distinct. Thus, I think you wanted both decentralization (of control) and distribution (of services)?</p>
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		<title>By: n[ate]vw</title>
		<link>http://jens.mooseyard.com/2008/04/cloudy-as-buzzwords/comment-page-1/#comment-2573</link>
		<dc:creator>n[ate]vw</dc:creator>
		<pubDate>Wed, 16 Apr 2008 15:37:22 +0000</pubDate>
		<guid isPermaLink="false">http://mooseyard.com/Jens/2008/04/cloudy-as-buzzwords/#comment-2573</guid>
		<description>This is exciting, because it seems like recently developers get so caught up in the potential of the Web that the Internet gets forgotten.

I was twittering/thinking to myself a week ago how it seemed that a standard protocol along the gist of DNS-SD but on a user-trusted subset of the wide area network could be an amazing platform for all sorts of development, but also how it seems that well-honed standards are hard (or at least probably should be) to monetize.

If you are able to put together a marketable program while also putting together the plumbing you describe above in an open manner, that will be a fantastic feat!</description>
		<content:encoded><![CDATA[<p>This is exciting, because it seems like recently developers get so caught up in the potential of the Web that the Internet gets forgotten.</p>
<p>I was twittering/thinking to myself a week ago how it seemed that a standard protocol along the gist of DNS-SD but on a user-trusted subset of the wide area network could be an amazing platform for all sorts of development, but also how it seems that well-honed standards are hard (or at least probably should be) to monetize.</p>
<p>If you are able to put together a marketable program while also putting together the plumbing you describe above in an open manner, that will be a fantastic feat!</p>
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		<title>By: Jens Alfke</title>
		<link>http://jens.mooseyard.com/2008/04/cloudy-as-buzzwords/comment-page-1/#comment-2572</link>
		<dc:creator>Jens Alfke</dc:creator>
		<pubDate>Mon, 14 Apr 2008 14:40:49 +0000</pubDate>
		<guid isPermaLink="false">http://mooseyard.com/Jens/2008/04/cloudy-as-buzzwords/#comment-2572</guid>
		<description>Elliott — Cool! I hope you&#039;ll think it remains interesting even as tawdry reality emerges from the fog of buzzwords ;-)

Joachim — I agree that networking games should be easier. I have a little board-game library that&#039;s awaiting the ability to send moves back and forth; maybe I&#039;ll hook it into Cloudy. Thanks for the link to Pedro, which looks fascinating. I&#039;m going to read the docs even though the word &quot;Prolog&quot; still sends shivers down my spine long after a bad experience with it in college.

Jan — I agree that I was maybe exaggerating for effect. And I&#039;m envious about 9.99-Euro a month virtual servers, even though at current exchange rates that&#039;s probably an arm and a leg for us poor Americans. (But, um, 9.99 :: 1 &lt;i&gt;is&lt;/i&gt; an order of magnitude!)</description>
		<content:encoded><![CDATA[<p>Elliott — Cool! I hope you&#8217;ll think it remains interesting even as tawdry reality emerges from the fog of buzzwords ;-)</p>
<p>Joachim — I agree that networking games should be easier. I have a little board-game library that&#8217;s awaiting the ability to send moves back and forth; maybe I&#8217;ll hook it into Cloudy. Thanks for the link to Pedro, which looks fascinating. I&#8217;m going to read the docs even though the word &#8220;Prolog&#8221; still sends shivers down my spine long after a bad experience with it in college.</p>
<p>Jan — I agree that I was maybe exaggerating for effect. And I&#8217;m envious about 9.99-Euro a month virtual servers, even though at current exchange rates that&#8217;s probably an arm and a leg for us poor Americans. (But, um, 9.99 :: 1 <i>is</i> an order of magnitude!)</p>
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		<title>By: Lucas</title>
		<link>http://jens.mooseyard.com/2008/04/cloudy-as-buzzwords/comment-page-1/#comment-2571</link>
		<dc:creator>Lucas</dc:creator>
		<pubDate>Mon, 14 Apr 2008 11:55:02 +0000</pubDate>
		<guid isPermaLink="false">http://mooseyard.com/Jens/2008/04/cloudy-as-buzzwords/#comment-2571</guid>
		<description>Hi,

This concept looks promising, I can&#039;t wait to read more...</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>This concept looks promising, I can&#8217;t wait to read more&#8230;</p>
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		<title>By: Jan Seeger</title>
		<link>http://jens.mooseyard.com/2008/04/cloudy-as-buzzwords/comment-page-1/#comment-2570</link>
		<dc:creator>Jan Seeger</dc:creator>
		<pubDate>Mon, 14 Apr 2008 11:47:13 +0000</pubDate>
		<guid isPermaLink="false">http://mooseyard.com/Jens/2008/04/cloudy-as-buzzwords/#comment-2570</guid>
		<description>Nice article, but I have a little gripe: You write that virtual servers are orders of magnitude more expensive than simple web hosts. While I don&#039;t know about America, here a virtual server (with complete root access) costs 9,99 Euros while a web host costs perhaps one or two. This isn&#039;t an order of magnitude, I&#039;d say...

Otherwise, nice hearing someone who doesn&#039;t think web services are the next best thing to sliced bread...</description>
		<content:encoded><![CDATA[<p>Nice article, but I have a little gripe: You write that virtual servers are orders of magnitude more expensive than simple web hosts. While I don&#8217;t know about America, here a virtual server (with complete root access) costs 9,99 Euros while a web host costs perhaps one or two. This isn&#8217;t an order of magnitude, I&#8217;d say&#8230;</p>
<p>Otherwise, nice hearing someone who doesn&#8217;t think web services are the next best thing to sliced bread&#8230;</p>
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		<title>By: Joachim Bengtsson</title>
		<link>http://jens.mooseyard.com/2008/04/cloudy-as-buzzwords/comment-page-1/#comment-2569</link>
		<dc:creator>Joachim Bengtsson</dc:creator>
		<pubDate>Mon, 14 Apr 2008 11:39:43 +0000</pubDate>
		<guid isPermaLink="false">http://mooseyard.com/Jens/2008/04/cloudy-as-buzzwords/#comment-2569</guid>
		<description>I&#039;m always trying to find easier way to build networked games, because that&#039;s my favourite kind of application but also so very difficult. Thus, the first thing I did when I ran into the academic network library &lt;a href=&quot;http://www.itee.uq.edu.au/~pjr/HomePages/PedroHome.html&quot; title=&quot;Pedro&quot; rel=&quot;nofollow&quot;&gt;Pedro&lt;/a&gt; was to try to write a game in it. A few hundred lines and I had &lt;a href=&quot;http://trac.nevyn.nu/ncoder/browser/trunk/MutableAdventure&quot; rel=&quot;nofollow&quot;&gt;Mutable Adventure&lt;/a&gt; (you can&#039;t run it, since Pedro 0.6 isn&#039;t officially released yet :P). This is the point at which I realized that this would never become anything more than an experiment, because it&#039;s by design utterly insecure and also possibly slow (although I haven&#039;t properly benched it yet).

Now, you can imagine the first thing I&#039;d like to do the second someone&#039;d release something like what you proposed ;)</description>
		<content:encoded><![CDATA[<p>I&#8217;m always trying to find easier way to build networked games, because that&#8217;s my favourite kind of application but also so very difficult. Thus, the first thing I did when I ran into the academic network library <a href="http://www.itee.uq.edu.au/~pjr/HomePages/PedroHome.html" title="Pedro" rel="nofollow">Pedro</a> was to try to write a game in it. A few hundred lines and I had <a href="http://trac.nevyn.nu/ncoder/browser/trunk/MutableAdventure" rel="nofollow">Mutable Adventure</a> (you can&#8217;t run it, since Pedro 0.6 isn&#8217;t officially released yet :P). This is the point at which I realized that this would never become anything more than an experiment, because it&#8217;s by design utterly insecure and also possibly slow (although I haven&#8217;t properly benched it yet).</p>
<p>Now, you can imagine the first thing I&#8217;d like to do the second someone&#8217;d release something like what you proposed ;)</p>
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		<title>By: Elliott Harris</title>
		<link>http://jens.mooseyard.com/2008/04/cloudy-as-buzzwords/comment-page-1/#comment-2568</link>
		<dc:creator>Elliott Harris</dc:creator>
		<pubDate>Mon, 14 Apr 2008 07:23:28 +0000</pubDate>
		<guid isPermaLink="false">http://mooseyard.com/Jens/2008/04/cloudy-as-buzzwords/#comment-2568</guid>
		<description>Two things.

First, you&#039;ve got my attention.

Second, I&#039;m totally buying a Cloudy t-shirt.

Sounds like a really, really, really interesting way to solve some fundamental problems, and potentially something that could benefit an endeavour I&#039;ve had in the lab for a while now.

I&#039;m eagerly awaiting the next installment.</description>
		<content:encoded><![CDATA[<p>Two things.</p>
<p>First, you&#8217;ve got my attention.</p>
<p>Second, I&#8217;m totally buying a Cloudy t-shirt.</p>
<p>Sounds like a really, really, really interesting way to solve some fundamental problems, and potentially something that could benefit an endeavour I&#8217;ve had in the lab for a while now.</p>
<p>I&#8217;m eagerly awaiting the next installment.</p>
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