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	<title>Comments on: GeekGameBoard &#8212; Getting closer to iPhone-ready</title>
	<atom:link href="http://jens.mooseyard.com/2008/03/geekgameboard-getting-closer-to-iphone-ready/feed/" rel="self" type="application/rss+xml" />
	<link>http://jens.mooseyard.com/2008/03/geekgameboard-getting-closer-to-iphone-ready/</link>
	<description>Little boxes made of words, by Jens Alfke</description>
	<lastBuildDate>Sun, 14 Mar 2010 11:32:26 +0000</lastBuildDate>
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		<item>
		<title>By: Lips</title>
		<link>http://jens.mooseyard.com/2008/03/geekgameboard-getting-closer-to-iphone-ready/comment-page-2/#comment-3428</link>
		<dc:creator>Lips</dc:creator>
		<pubDate>Wed, 10 Feb 2010 04:23:07 +0000</pubDate>
		<guid isPermaLink="false">http://mooseyard.com/Jens/2008/03/geekgameboard-getting-closer-to-iphone-ready/#comment-3428</guid>
		<description>I’m able to get it working on the simulator, but not my phone. After struggling with signing authorities and provisioning profiles for ever, I finally made some progress. Now I get an error in compiling dispenser.m that says, “error: property ‘bit’ attempting to use ivar ‘_bit’ declared in super class of ‘Dispenser’”…
Any ideas?
Sorry to be such a beginner!</description>
		<content:encoded><![CDATA[<p>I’m able to get it working on the simulator, but not my phone. After struggling with signing authorities and provisioning profiles for ever, I finally made some progress. Now I get an error in compiling dispenser.m that says, “error: property ‘bit’ attempting to use ivar ‘_bit’ declared in super class of ‘Dispenser’”…<br />
Any ideas?<br />
Sorry to be such a beginner!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lips</title>
		<link>http://jens.mooseyard.com/2008/03/geekgameboard-getting-closer-to-iphone-ready/comment-page-2/#comment-3417</link>
		<dc:creator>Lips</dc:creator>
		<pubDate>Fri, 05 Feb 2010 03:50:27 +0000</pubDate>
		<guid isPermaLink="false">http://mooseyard.com/Jens/2008/03/geekgameboard-getting-closer-to-iphone-ready/#comment-3417</guid>
		<description>I&#039;m able to get it working on the simulator, but not my phone.  After struggling with signing authorities and provisioning profiles for ever, I finally made some progress.  Now I get an error in compiling dispenser.m that says, &quot;error: property &#039;bit&#039; attempting to use ivar &#039;_bit&#039; declared in super class of &#039;Dispenser&#039;&quot;...

Any ideas?

Sorry to be such a beginner!</description>
		<content:encoded><![CDATA[<p>I&#8217;m able to get it working on the simulator, but not my phone.  After struggling with signing authorities and provisioning profiles for ever, I finally made some progress.  Now I get an error in compiling dispenser.m that says, &#8220;error: property &#8216;bit&#8217; attempting to use ivar &#8216;_bit&#8217; declared in super class of &#8216;Dispenser&#8217;&#8221;&#8230;</p>
<p>Any ideas?</p>
<p>Sorry to be such a beginner!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lips</title>
		<link>http://jens.mooseyard.com/2008/03/geekgameboard-getting-closer-to-iphone-ready/comment-page-2/#comment-3416</link>
		<dc:creator>Lips</dc:creator>
		<pubDate>Thu, 04 Feb 2010 16:35:03 +0000</pubDate>
		<guid isPermaLink="false">http://mooseyard.com/Jens/2008/03/geekgameboard-getting-closer-to-iphone-ready/#comment-3416</guid>
		<description>Thanks David and Jens!  Fixing the quotes worked and I figured they probably went before the @end, but my limited understanding of Objective-C makes me question everything.  Now to figure out how to get it on my phone!</description>
		<content:encoded><![CDATA[<p>Thanks David and Jens!  Fixing the quotes worked and I figured they probably went before the @end, but my limited understanding of Objective-C makes me question everything.  Now to figure out how to get it on my phone!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: jens</title>
		<link>http://jens.mooseyard.com/2008/03/geekgameboard-getting-closer-to-iphone-ready/comment-page-1/#comment-3415</link>
		<dc:creator>jens</dc:creator>
		<pubDate>Thu, 04 Feb 2010 06:09:27 +0000</pubDate>
		<guid isPermaLink="false">http://mooseyard.com/Jens/2008/03/geekgameboard-getting-closer-to-iphone-ready/#comment-3415</guid>
		<description>Those are method definitions, so they go before the @end.

If you&#039;re copying and pasting, make sure you&#039;ve converted any curly quotes back into regular double-quote characters.</description>
		<content:encoded><![CDATA[<p>Those are method definitions, so they go before the @end.</p>
<p>If you&#8217;re copying and pasting, make sure you&#8217;ve converted any curly quotes back into regular double-quote characters.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lips</title>
		<link>http://jens.mooseyard.com/2008/03/geekgameboard-getting-closer-to-iphone-ready/comment-page-1/#comment-3414</link>
		<dc:creator>Lips</dc:creator>
		<pubDate>Thu, 04 Feb 2010 03:39:36 +0000</pubDate>
		<guid isPermaLink="false">http://mooseyard.com/Jens/2008/03/geekgameboard-getting-closer-to-iphone-ready/#comment-3414</guid>
		<description>Hi David,

Are you saying to put those three lines at the very end of KlondikeGame.m?  Before the end statement or after?  I tried it both ways and get a fatal error either way.

Regards,
Steve</description>
		<content:encoded><![CDATA[<p>Hi David,</p>
<p>Are you saying to put those three lines at the very end of KlondikeGame.m?  Before the end statement or after?  I tried it both ways and get a fatal error either way.</p>
<p>Regards,<br />
Steve</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: David</title>
		<link>http://jens.mooseyard.com/2008/03/geekgameboard-getting-closer-to-iphone-ready/comment-page-1/#comment-3413</link>
		<dc:creator>David</dc:creator>
		<pubDate>Thu, 04 Feb 2010 03:23:08 +0000</pubDate>
		<guid isPermaLink="false">http://mooseyard.com/Jens/2008/03/geekgameboard-getting-closer-to-iphone-ready/#comment-3413</guid>
		<description>I was able to get klondike to launch on the iPhone by adding the following to the end of KlondikeGame.m

- (NSString*) stateString {return @&quot;&quot;;}
- (void) setStateString: (NSString*)s  { }
- (BOOL) applyMoveString: (NSString*)move {return NO;}


and changing line 64 in iPhoneAppDelegate.m to:

[self startGameNamed: @&quot;KlondikeGame&quot;];</description>
		<content:encoded><![CDATA[<p>I was able to get klondike to launch on the iPhone by adding the following to the end of KlondikeGame.m</p>
<p>- (NSString*) stateString {return @&#8221;&#8220;;}<br />
- (void) setStateString: (NSString*)s  { }<br />
- (BOOL) applyMoveString: (NSString*)move {return NO;}</p>
<p>and changing line 64 in iPhoneAppDelegate.m to:</p>
<p>[self startGameNamed: @&#8221;KlondikeGame&#8221;];</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Floyd</title>
		<link>http://jens.mooseyard.com/2008/03/geekgameboard-getting-closer-to-iphone-ready/comment-page-1/#comment-3404</link>
		<dc:creator>Floyd</dc:creator>
		<pubDate>Tue, 19 Jan 2010 16:19:56 +0000</pubDate>
		<guid isPermaLink="false">http://mooseyard.com/Jens/2008/03/geekgameboard-getting-closer-to-iphone-ready/#comment-3404</guid>
		<description>Hi, i&#039;m kinda new to the whole iPhone programming, and I tried to make a separate Checkers game. It&#039;s probably quite easy with this source code, but a little help would be extremely appreciated! Thanks in advance.

Floyd</description>
		<content:encoded><![CDATA[<p>Hi, i&#8217;m kinda new to the whole iPhone programming, and I tried to make a separate Checkers game. It&#8217;s probably quite easy with this source code, but a little help would be extremely appreciated! Thanks in advance.</p>
<p>Floyd</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lips</title>
		<link>http://jens.mooseyard.com/2008/03/geekgameboard-getting-closer-to-iphone-ready/comment-page-1/#comment-3207</link>
		<dc:creator>Lips</dc:creator>
		<pubDate>Fri, 23 Oct 2009 15:32:39 +0000</pubDate>
		<guid isPermaLink="false">http://mooseyard.com/Jens/2008/03/geekgameboard-getting-closer-to-iphone-ready/#comment-3207</guid>
		<description>Actually, I just figured out how to change the game that it compiles for in iPhoneAppDelegate, but it crashes during launch with Klondike and after the board appears on Go.</description>
		<content:encoded><![CDATA[<p>Actually, I just figured out how to change the game that it compiles for in iPhoneAppDelegate, but it crashes during launch with Klondike and after the board appears on Go.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Lips</title>
		<link>http://jens.mooseyard.com/2008/03/geekgameboard-getting-closer-to-iphone-ready/comment-page-1/#comment-3206</link>
		<dc:creator>Lips</dc:creator>
		<pubDate>Fri, 23 Oct 2009 15:02:59 +0000</pubDate>
		<guid isPermaLink="false">http://mooseyard.com/Jens/2008/03/geekgameboard-getting-closer-to-iphone-ready/#comment-3206</guid>
		<description>Hi,
I just compiled the GGB for iPhone simulator and it only does the checkers game.  Which part tells it what game to play?  Sorry, just trying to start learning Obj-C!
Thanks!</description>
		<content:encoded><![CDATA[<p>Hi,<br />
I just compiled the GGB for iPhone simulator and it only does the checkers game.  Which part tells it what game to play?  Sorry, just trying to start learning Obj-C!<br />
Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ian Dawson</title>
		<link>http://jens.mooseyard.com/2008/03/geekgameboard-getting-closer-to-iphone-ready/comment-page-1/#comment-2366</link>
		<dc:creator>Ian Dawson</dc:creator>
		<pubDate>Sat, 15 Aug 2009 17:18:19 +0000</pubDate>
		<guid isPermaLink="false">http://mooseyard.com/Jens/2008/03/geekgameboard-getting-closer-to-iphone-ready/#comment-2366</guid>
		<description>How do yo run Klondike on the iPhone using GeekGameBoard ? When I run it I get the checkers game opening, I cannot switch to Klondike or the other games.</description>
		<content:encoded><![CDATA[<p>How do yo run Klondike on the iPhone using GeekGameBoard ? When I run it I get the checkers game opening, I cannot switch to Klondike or the other games.</p>
]]></content:encoded>
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