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	<title>Comments on: Box2D</title>
	<atom:link href="http://jens.mooseyard.com/2007/11/box2d/feed/" rel="self" type="application/rss+xml" />
	<link>http://jens.mooseyard.com/2007/11/box2d/</link>
	<description>Little boxes made of words, by Jens Alfke</description>
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		<title>By: Jon Hjelle</title>
		<link>http://jens.mooseyard.com/2007/11/box2d/comment-page-1/#comment-2124</link>
		<dc:creator>Jon Hjelle</dc:creator>
		<pubDate>Thu, 17 Jan 2008 15:20:32 +0000</pubDate>
		<guid isPermaLink="false">http://mooseyard.com/Jens/2007/11/box2d/#comment-2124</guid>
		<description>There&#039;s someone working on their own interpretation of &quot;Crayon Physics&quot; using Chipmunk for the physics. Also looks pretty sweet. &lt;a href=&quot;http://www.slembcke.net/forums/viewtopic.php?f=6&#38;t=10&#38;p=19&#38;hilit=crayon#p19&quot; rel=&quot;nofollow&quot;&gt;http://www.slembcke.net/forums/viewtopic.php?f=6&#38;t=10&#38;p=19&#38;hilit=crayon#p19&lt;/a&gt;</description>
		<content:encoded><![CDATA[<p>There&#8217;s someone working on their own interpretation of &#8220;Crayon Physics&#8221; using Chipmunk for the physics. Also looks pretty sweet. <a href="http://www.slembcke.net/forums/viewtopic.php?f=6&#38;#38;t=10&#38;#38;p=19&#38;#38;hilit=crayon#p19" rel="nofollow">http://www.slembcke.net/forums/viewtopic.php?f=6&#38;#38;t=10&#38;#38;p=19&#38;#38;hilit=crayon#p19</a></p>
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		<title>By: soeren says &#38;#187; Blog Archive &#38;#187; 2D physics</title>
		<link>http://jens.mooseyard.com/2007/11/box2d/comment-page-1/#comment-2123</link>
		<dc:creator>soeren says &#38;#187; Blog Archive &#38;#187; 2D physics</dc:creator>
		<pubDate>Mon, 19 Nov 2007 07:04:53 +0000</pubDate>
		<guid isPermaLink="false">http://mooseyard.com/Jens/2007/11/box2d/#comment-2123</guid>
		<description>[...] Jens (Stickies, iChat, Safari RSS, etc.) ponders using Core Animation subclasses to integrate a physics engine. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Jens (Stickies, iChat, Safari RSS, etc.) ponders using Core Animation subclasses to integrate a physics engine. [&#8230;]</p>
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		<title>By: Jens Alfke</title>
		<link>http://jens.mooseyard.com/2007/11/box2d/comment-page-1/#comment-2122</link>
		<dc:creator>Jens Alfke</dc:creator>
		<pubDate>Mon, 19 Nov 2007 05:58:15 +0000</pubDate>
		<guid isPermaLink="false">http://mooseyard.com/Jens/2007/11/box2d/#comment-2122</guid>
		<description>@Gus: Thanks! Daniel Jalkut just sent me the same link too. Now I&#039;m wondering which one is faster / more accurate / more featureful.

@Jonathan: Heh, we have different opinions on what &#039;cruft&#039; is. I read the Chipmunk docs and was all &quot;aw man, zillions of functions, warnings about what struct fields I shouldn&#039;t touch ... I like Box2D&#039;s clean C++ API better.&quot;</description>
		<content:encoded><![CDATA[<p>@Gus: Thanks! Daniel Jalkut just sent me the same link too. Now I&#8217;m wondering which one is faster / more accurate / more featureful.</p>
<p>@Jonathan: Heh, we have different opinions on what &#8216;cruft&#8217; is. I read the Chipmunk docs and was all &#8220;aw man, zillions of functions, warnings about what struct fields I shouldn&#8217;t touch &#8230; I like Box2D&#8217;s clean C++ API better.&#8221;</p>
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		<title>By: Jonathan Wight</title>
		<link>http://jens.mooseyard.com/2007/11/box2d/comment-page-1/#comment-2121</link>
		<dc:creator>Jonathan Wight</dc:creator>
		<pubDate>Mon, 19 Nov 2007 05:11:40 +0000</pubDate>
		<guid isPermaLink="false">http://mooseyard.com/Jens/2007/11/box2d/#comment-2121</guid>
		<description>I&#039;ve played with chipmunk a little and it is really really sweet.

The source code is nice and simple, pure C with no C++ cruft anywhere. It&#039;s also a lot of fun. I&#039;ll look at box2D when Ironcoder 7 is over</description>
		<content:encoded><![CDATA[<p>I&#8217;ve played with chipmunk a little and it is really really sweet.</p>
<p>The source code is nice and simple, pure C with no C++ cruft anywhere. It&#8217;s also a lot of fun. I&#8217;ll look at box2D when Ironcoder 7 is over</p>
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		<title>By: Gus Mueller</title>
		<link>http://jens.mooseyard.com/2007/11/box2d/comment-page-1/#comment-2120</link>
		<dc:creator>Gus Mueller</dc:creator>
		<pubDate>Mon, 19 Nov 2007 03:23:47 +0000</pubDate>
		<guid isPermaLink="false">http://mooseyard.com/Jens/2007/11/box2d/#comment-2120</guid>
		<description>Actually, that link should have been: http://wiki.slembcke.net/main/published/Chipmunk</description>
		<content:encoded><![CDATA[<p>Actually, that link should have been: <a href="http://wiki.slembcke.net/main/published/Chipmunk" rel="nofollow">http://wiki.slembcke.net/main/published/Chipmunk</a></p>
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		<title>By: Gus Mueller</title>
		<link>http://jens.mooseyard.com/2007/11/box2d/comment-page-1/#comment-2119</link>
		<dc:creator>Gus Mueller</dc:creator>
		<pubDate>Mon, 19 Nov 2007 03:22:50 +0000</pubDate>
		<guid isPermaLink="false">http://mooseyard.com/Jens/2007/11/box2d/#comment-2119</guid>
		<description>There&#039;s also Chipmunk: http://www.slembcke.net/photos/v/programming/chipmunk/

Looks neat, and comes with xcode projects.</description>
		<content:encoded><![CDATA[<p>There&#8217;s also Chipmunk: <a href="http://www.slembcke.net/photos/v/programming/chipmunk/" rel="nofollow">http://www.slembcke.net/photos/v/programming/chipmunk/</a></p>
<p>Looks neat, and comes with xcode projects.</p>
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